How to Breed Eidrolon Ignis in Palworld
Work Suitability
Best passives for Eidrolon Ignis
Picked from Eidrolon Ignis’s own element (), stats (130 Atk / 120 Def) and 2 work suitabilities. Each badge says whether you can actually breed it on — that is the part most passive lists leave out.
Attack +20% Defense +20% Movement Speed increases 20%
Attack 130 puts Eidrolon Ignis in combat range; Legend stacks Attack, Defense and move speed. Never rolls randomly — breed it in through a parent that carries it (2 usable parents).
Breed through: Eidrolon, Suzaku · all carriers →
Attack +30% Defense +5%
Biggest flat attack boost (+30%) that can still roll randomly. Rolls randomly at weight 5 — possible on any parents, but ~20× rarer than a weight-100 passive.
Attack +20%
The realistic attack pick — 20× more likely to roll than Demon God. Rolls randomly at weight 100 — the realistic one to breed for.
Work Speed +75%
Eidrolon Ignis has 2 work suitabilities — work speed is its base value. Rolls randomly at weight 5 — possible on any parents, but ~20× rarer than a weight-100 passive.
Work Speed +50%
The realistic work pick — 20× more likely to roll than Remarkable Craftsmanship. Rolls randomly at weight 100 — the realistic one to breed for.
30% increase to movement speed.
If you ride this Pal, move speed is the passive you feel most. Rolls randomly at weight 5 — possible on any parents, but ~20× rarer than a weight-100 passive.
20% increase to movement speed.
20× more likely to roll than Swift — the practical mount pick. Rolls randomly at weight 100 — the realistic one to breed for.
How to read this: passive ranks, effects, roll weights and inheritance rules are PalCalc-verified 1.0 data. Which of them is “best” for Eidrolon Ignis is our recommendation derived from that data — not an official Pocketpair list.
All parent combos that breed Eidrolon Ignis (2)
Any of these parent pairs can produce Eidrolon Ignis. Parent order does not affect the child.
What Eidrolon Ignis breeds into (70)
Mutated eggs from Eidrolon Ignis (1 report)
Player reports, not game data — the mutation table has never been datamined. Counts are what matter: a pair seen several times with the same result is a pattern, a single sighting isn’t. See all mutation reports for what’s confirmed and what’s still contested.