
How to Breed Red Slime in Palworld
Work Suitability
Best passives for Red Slime
Picked from Red Slime’s own element (Fire), stats (75 Atk / 85 Def) and 1 work suitability. Each badge says whether you can actually breed it on — that is the part most passive lists leave out.
Work Speed +75%
Red Slime has 1 work suitability — work speed is its base value. Rolls randomly at weight 5 — possible on any parents, but ~20× rarer than a weight-100 passive.
Work Speed +50%
The realistic work pick — 20× more likely to roll than Remarkable Craftsmanship. Rolls randomly at weight 100 — the realistic one to breed for.
30% increase to movement speed.
If you ride this Pal, move speed is the passive you feel most. Rolls randomly at weight 5 — possible on any parents, but ~20× rarer than a weight-100 passive.
20% increase to movement speed.
20× more likely to roll than Swift — the practical mount pick. Rolls randomly at weight 100 — the realistic one to breed for.
Defense +20% Immune to Flinch
Defense 85 ≥ Attack 75 — Red Slime plays as a wall. Rolls randomly at weight 100 — the realistic one to breed for.
30% increase in Fire attack damage.
Red Slime is a Fire Pal, so this boosts its own attack damage. Flame Emperor never rolls randomly and no parent recipe for Red Slime can carry it.
How to read this: passive ranks, effects, roll weights and inheritance rules are PalCalc-verified 1.0 data. Which of them is “best” for Red Slime is our recommendation derived from that data — not an official Pocketpair list.
All parent combos that breed Red Slime (2)
Any of these parent pairs can produce Red Slime. Parent order does not affect the child.